Elly Jones d32eeec9ea Update from Qualcomm to support smd devices in Modem Manager
Review URL: http://codereview.chromium.org/661471
(cherry picked from commit 8475eb44b7ea41afa823919b017a39d82b07a5a2)

Conflicts:

	src/mm-plugin-base.c

Change-Id: I825886cad62a27acb39dfe74da7028d83adf692a
2010-12-20 11:05:49 -05:00
2008-07-31 17:14:50 +03:00
2010-01-27 15:48:55 -08:00
2010-02-19 18:23:19 -08:00
2008-07-31 09:43:00 +03:00
2008-07-31 09:43:00 +03:00
2009-02-06 13:32:45 +02:00

ModemManager.
The problem ModemManager tries to solve is to provide a unified high level API
for communicating with (mobile broadband) modems. While the basic commands are
standardized, the more advanced operations (like signal quality monitoring 
while connected) varies a lot.

Using.
ModemManager is a system daemon and is not meant to be used directly from
the command line. However, since it provides DBus API, it is possible to use
'dbus-send' command to control it from the terminal. There's an example
program (tests/mm-test.py) that demonstrates the basic API usage.

Implementation.
ModemManager is a DBus system bus activated service (meaning it's started 
automatically when a request arrives). It is written in C. The devices are
queried from HAL and automatically updated based on hardware events. There's
a GInterface (MMModem) that defines the modem interface and any device specific
implementation must implement it. There are two generic MMModem implementations
to support the basic operations (one for GSM, one for CDMA,) which are common
for all cards.

Plugins.
Plugins are loaded on startup, and must implement the MMPlugin interface. It
consists of a couple of methods which tell the daemon whether the plugin
supports a HAL UDI and to create custom MMModem implementations. It most likely
makes sense to derive custom modem implementations from one of the generic
classes and just add (or override) operations which are not standard. There's a
fully working plugin in the plugins/ directory for Huawei cards that can be
used as an example for writing new plugins. Writing new plugins is highly
encouraged!

API.
The API is open for changes, so if you're writing a plugin and need to add or
change some public method, feel free to suggest it!
S
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