Files
systemd/src/basic/unit-def.h
T
Daan De Meyer bcf716ca01 tree-wide: Remove dead code
This code seems to not be used anywhere at all, so let's drop it.

Follow up for ba8d00e859
Follow up for 85686b37b0
Follow up for aff853f8ea
Follow up for 36dad381a2
2025-04-24 10:15:19 +09:00

365 lines
12 KiB
C

/* SPDX-License-Identifier: LGPL-2.1-or-later */
#pragma once
#include <stdbool.h>
#include "errno-list.h"
#include "glyph-util.h"
#include "macro.h"
/* The enum order is used to order unit jobs in the job queue
* when other criteria (cpu weight, nice level) are identical.
* In this case service units have the highest priority. */
typedef enum UnitType {
UNIT_SERVICE,
UNIT_MOUNT,
UNIT_SWAP,
UNIT_SOCKET,
UNIT_TARGET,
UNIT_DEVICE,
UNIT_AUTOMOUNT,
UNIT_TIMER,
UNIT_PATH,
UNIT_SLICE,
UNIT_SCOPE,
_UNIT_TYPE_MAX,
_UNIT_TYPE_INVALID = -EINVAL,
_UNIT_TYPE_ERRNO_MAX = -ERRNO_MAX, /* Ensure the whole errno range fits into this enum */
} UnitType;
typedef enum UnitLoadState {
UNIT_STUB,
UNIT_LOADED,
UNIT_NOT_FOUND, /* error condition #1: unit file not found */
UNIT_BAD_SETTING, /* error condition #2: we couldn't parse some essential unit file setting */
UNIT_ERROR, /* error condition #3: other "system" error, catchall for the rest */
UNIT_MERGED,
UNIT_MASKED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -EINVAL,
} UnitLoadState;
typedef enum UnitActiveState {
UNIT_ACTIVE,
UNIT_RELOADING,
UNIT_INACTIVE,
UNIT_FAILED,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
UNIT_MAINTENANCE,
UNIT_REFRESHING,
_UNIT_ACTIVE_STATE_MAX,
_UNIT_ACTIVE_STATE_INVALID = -EINVAL,
} UnitActiveState;
typedef enum FreezerState {
FREEZER_RUNNING,
FREEZER_FREEZING, /* freezing due to user request */
FREEZER_FROZEN,
FREEZER_FREEZING_BY_PARENT, /* freezing as a result of parent slice freezing */
FREEZER_FROZEN_BY_PARENT,
FREEZER_THAWING,
_FREEZER_STATE_MAX,
_FREEZER_STATE_INVALID = -EINVAL,
} FreezerState;
typedef enum UnitMarker {
UNIT_MARKER_NEEDS_RELOAD,
UNIT_MARKER_NEEDS_RESTART,
_UNIT_MARKER_MAX,
_UNIT_MARKER_INVALID = -EINVAL,
} UnitMarker;
typedef enum AutomountState {
AUTOMOUNT_DEAD,
AUTOMOUNT_WAITING,
AUTOMOUNT_RUNNING,
AUTOMOUNT_FAILED,
_AUTOMOUNT_STATE_MAX,
_AUTOMOUNT_STATE_INVALID = -EINVAL,
} AutomountState;
/* We simply watch devices, we cannot plug/unplug them. That
* simplifies the state engine greatly */
typedef enum DeviceState {
DEVICE_DEAD,
DEVICE_TENTATIVE, /* mounted or swapped, but not (yet) announced by udev */
DEVICE_PLUGGED, /* announced by udev */
_DEVICE_STATE_MAX,
_DEVICE_STATE_INVALID = -EINVAL,
} DeviceState;
typedef enum MountState {
MOUNT_DEAD,
MOUNT_MOUNTING, /* /usr/bin/mount is running, but the mount is not done yet. */
MOUNT_MOUNTING_DONE, /* /usr/bin/mount is running, and the mount is done. */
MOUNT_MOUNTED,
MOUNT_REMOUNTING,
MOUNT_UNMOUNTING,
MOUNT_REMOUNTING_SIGTERM,
MOUNT_REMOUNTING_SIGKILL,
MOUNT_UNMOUNTING_SIGTERM,
MOUNT_UNMOUNTING_SIGKILL,
MOUNT_FAILED,
MOUNT_CLEANING,
_MOUNT_STATE_MAX,
_MOUNT_STATE_INVALID = -EINVAL,
} MountState;
typedef enum PathState {
PATH_DEAD,
PATH_WAITING,
PATH_RUNNING,
PATH_FAILED,
_PATH_STATE_MAX,
_PATH_STATE_INVALID = -EINVAL,
} PathState;
typedef enum ScopeState {
SCOPE_DEAD,
SCOPE_START_CHOWN,
SCOPE_RUNNING,
SCOPE_ABANDONED,
SCOPE_STOP_SIGTERM,
SCOPE_STOP_SIGKILL,
SCOPE_FAILED,
_SCOPE_STATE_MAX,
_SCOPE_STATE_INVALID = -EINVAL,
} ScopeState;
typedef enum ServiceState {
SERVICE_DEAD,
SERVICE_CONDITION,
SERVICE_START_PRE,
SERVICE_START,
SERVICE_START_POST,
SERVICE_RUNNING,
SERVICE_EXITED, /* Nothing is running anymore, but RemainAfterExit is true hence this is OK */
SERVICE_RELOAD, /* Reloading via ExecReload= */
SERVICE_RELOAD_SIGNAL, /* Reloading via SIGHUP requested */
SERVICE_RELOAD_NOTIFY, /* Waiting for READY=1 after RELOADING=1 notify */
SERVICE_MOUNTING, /* Performing a live mount into the namespace of the service */
SERVICE_STOP, /* No STOP_PRE state, instead just register multiple STOP executables */
SERVICE_STOP_WATCHDOG,
SERVICE_STOP_SIGTERM,
SERVICE_STOP_SIGKILL,
SERVICE_STOP_POST,
SERVICE_FINAL_WATCHDOG, /* In case the STOP_POST executable needs to be aborted. */
SERVICE_FINAL_SIGTERM, /* In case the STOP_POST executable hangs, we shoot that down, too */
SERVICE_FINAL_SIGKILL,
SERVICE_FAILED,
SERVICE_DEAD_BEFORE_AUTO_RESTART,
SERVICE_FAILED_BEFORE_AUTO_RESTART,
SERVICE_DEAD_RESOURCES_PINNED, /* Like SERVICE_DEAD, but with pinned resources */
SERVICE_AUTO_RESTART,
SERVICE_AUTO_RESTART_QUEUED,
SERVICE_CLEANING,
_SERVICE_STATE_MAX,
_SERVICE_STATE_INVALID = -EINVAL,
} ServiceState;
typedef enum SliceState {
SLICE_DEAD,
SLICE_ACTIVE,
_SLICE_STATE_MAX,
_SLICE_STATE_INVALID = -EINVAL,
} SliceState;
typedef enum SocketState {
SOCKET_DEAD,
SOCKET_START_PRE,
SOCKET_START_OPEN,
SOCKET_START_CHOWN,
SOCKET_START_POST,
SOCKET_LISTENING,
SOCKET_RUNNING,
SOCKET_STOP_PRE,
SOCKET_STOP_PRE_SIGTERM,
SOCKET_STOP_PRE_SIGKILL,
SOCKET_STOP_POST,
SOCKET_FINAL_SIGTERM,
SOCKET_FINAL_SIGKILL,
SOCKET_FAILED,
SOCKET_CLEANING,
_SOCKET_STATE_MAX,
_SOCKET_STATE_INVALID = -EINVAL,
} SocketState;
typedef enum SwapState {
SWAP_DEAD,
SWAP_ACTIVATING, /* /sbin/swapon is running, but the swap not yet enabled. */
SWAP_ACTIVATING_DONE, /* /sbin/swapon is running, and the swap is done. */
SWAP_ACTIVE,
SWAP_DEACTIVATING,
SWAP_DEACTIVATING_SIGTERM,
SWAP_DEACTIVATING_SIGKILL,
SWAP_FAILED,
SWAP_CLEANING,
_SWAP_STATE_MAX,
_SWAP_STATE_INVALID = -EINVAL,
} SwapState;
typedef enum TargetState {
TARGET_DEAD,
TARGET_ACTIVE,
_TARGET_STATE_MAX,
_TARGET_STATE_INVALID = -EINVAL,
} TargetState;
typedef enum TimerState {
TIMER_DEAD,
TIMER_WAITING,
TIMER_RUNNING,
TIMER_ELAPSED,
TIMER_FAILED,
_TIMER_STATE_MAX,
_TIMER_STATE_INVALID = -EINVAL,
} TimerState;
typedef enum UnitDependency {
/* Positive dependencies */
UNIT_REQUIRES,
UNIT_REQUISITE,
UNIT_WANTS,
UNIT_BINDS_TO,
UNIT_PART_OF,
UNIT_UPHOLDS,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' is 'required_by' */
UNIT_REQUISITE_OF, /* inverse of 'requisite' is 'requisite_of' */
UNIT_WANTED_BY, /* inverse of 'wants' */
UNIT_BOUND_BY, /* inverse of 'binds_to' */
UNIT_CONSISTS_OF, /* inverse of 'part_of' */
UNIT_UPHELD_BY, /* inverse of 'uphold' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
UNIT_CONFLICTED_BY,
/* Order */
UNIT_BEFORE, /* inverse of 'before' is 'after' and vice versa */
UNIT_AFTER,
/* OnSuccess= + OnFailure= */
UNIT_ON_SUCCESS,
UNIT_ON_SUCCESS_OF,
UNIT_ON_FAILURE,
UNIT_ON_FAILURE_OF,
/* Triggers (i.e. a socket triggers a service) */
UNIT_TRIGGERS,
UNIT_TRIGGERED_BY,
/* Propagate reloads */
UNIT_PROPAGATES_RELOAD_TO,
UNIT_RELOAD_PROPAGATED_FROM,
/* Propagate stops */
UNIT_PROPAGATES_STOP_TO,
UNIT_STOP_PROPAGATED_FROM,
/* Joins namespace of */
UNIT_JOINS_NAMESPACE_OF,
/* Reference information for GC logic */
UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */
UNIT_REFERENCED_BY,
/* Slice= */
UNIT_IN_SLICE,
UNIT_SLICE_OF,
_UNIT_DEPENDENCY_MAX,
_UNIT_DEPENDENCY_INVALID = -EINVAL,
} UnitDependency;
typedef enum NotifyAccess {
NOTIFY_NONE,
NOTIFY_ALL,
NOTIFY_MAIN,
NOTIFY_EXEC,
_NOTIFY_ACCESS_MAX,
_NOTIFY_ACCESS_INVALID = -EINVAL,
} NotifyAccess;
typedef enum JobMode {
JOB_FAIL, /* Fail if a conflicting job is already queued */
JOB_REPLACE, /* Replace an existing conflicting job */
JOB_REPLACE_IRREVERSIBLY,/* Like JOB_REPLACE + produce irreversible jobs */
JOB_ISOLATE, /* Start a unit, and stop all others */
JOB_FLUSH, /* Flush out all other queued jobs when queueing this one */
JOB_IGNORE_DEPENDENCIES, /* Ignore both requirement and ordering dependencies */
JOB_IGNORE_REQUIREMENTS, /* Ignore requirement dependencies */
JOB_TRIGGERING, /* Adds TRIGGERED_BY dependencies to the same transaction */
JOB_RESTART_DEPENDENCIES,/* A "start" job for the specified unit becomes "restart" for depending units */
_JOB_MODE_MAX,
_JOB_MODE_INVALID = -EINVAL,
} JobMode;
char* unit_dbus_path_from_name(const char *name);
int unit_name_from_dbus_path(const char *path, char **name);
const char* unit_dbus_interface_from_type(UnitType t);
const char* unit_dbus_interface_from_name(const char *name);
const char* unit_type_to_string(UnitType i) _const_;
UnitType unit_type_from_string(const char *s) _pure_;
const char* unit_load_state_to_string(UnitLoadState i) _const_;
UnitLoadState unit_load_state_from_string(const char *s) _pure_;
const char* unit_active_state_to_string(UnitActiveState i) _const_;
UnitActiveState unit_active_state_from_string(const char *s) _pure_;
const char* freezer_state_to_string(FreezerState i) _const_;
FreezerState freezer_state_from_string(const char *s) _pure_;
FreezerState freezer_state_finish(FreezerState i) _const_;
const char* unit_marker_to_string(UnitMarker m) _const_;
UnitMarker unit_marker_from_string(const char *s) _pure_;
const char* automount_state_to_string(AutomountState i) _const_;
AutomountState automount_state_from_string(const char *s) _pure_;
const char* device_state_to_string(DeviceState i) _const_;
DeviceState device_state_from_string(const char *s) _pure_;
const char* mount_state_to_string(MountState i) _const_;
MountState mount_state_from_string(const char *s) _pure_;
const char* path_state_to_string(PathState i) _const_;
PathState path_state_from_string(const char *s) _pure_;
const char* scope_state_to_string(ScopeState i) _const_;
ScopeState scope_state_from_string(const char *s) _pure_;
const char* service_state_to_string(ServiceState i) _const_;
ServiceState service_state_from_string(const char *s) _pure_;
const char* slice_state_to_string(SliceState i) _const_;
SliceState slice_state_from_string(const char *s) _pure_;
const char* socket_state_to_string(SocketState i) _const_;
SocketState socket_state_from_string(const char *s) _pure_;
const char* swap_state_to_string(SwapState i) _const_;
SwapState swap_state_from_string(const char *s) _pure_;
const char* target_state_to_string(TargetState i) _const_;
TargetState target_state_from_string(const char *s) _pure_;
const char* timer_state_to_string(TimerState i) _const_;
TimerState timer_state_from_string(const char *s) _pure_;
const char* unit_dependency_to_string(UnitDependency i) _const_;
UnitDependency unit_dependency_from_string(const char *s) _pure_;
const char* notify_access_to_string(NotifyAccess i) _const_;
NotifyAccess notify_access_from_string(const char *s) _pure_;
const char* job_mode_to_string(JobMode t) _const_;
JobMode job_mode_from_string(const char *s) _pure_;
Glyph unit_active_state_to_glyph(UnitActiveState state);