Let's always write "1 << 0", "1 << 1" and so on, except where we need more than 31 flag bits, where we write "UINT64(1) << 0", and so on to force 64bit values.
Let's always write "1 << 0", "1 << 1" and so on, except where we need more than 31 flag bits, where we write "UINT64(1) << 0", and so on to force 64bit values.