When `NoNewPrivileges=yes`, the service shouldn't have a need for any
setuid/setgid programs, so in case there will be a new mount namespace anyway,
mount the file systems with MS_NOSUID.
Strictly speaking adding this is a compatibility break, given that
previously % weren't special. But I'd argue that was simply a bug, as
for the much more prominent Environment= service setting we always
resolved specifiers, and DEfaultEnvironment= is explicitly listed as
being the default for that. Hence, let's fix that.
Replaces: #16787
The comment suggests we validate paths here, but we actually didn't, we
only validated filenames. Let' fix that.
(Note this still lets any kind of paths through, including those with
".." and stuff, this is not a normalization check after all)
When watching paths that contain symlinks in some element we so far
always only watched the inode they are pointing to, not the symlink
inode itself. Let's fix that and always watch both. We do this by simply
installing the inotify watch once with and once without IN_DONT_FOLLOW.
For non-symlink inodes this just overrides the same watch twice (where
the second one replaces the first), which is has no effect effectively.
For symlinks it means we'll watch both source and destination.
Fixes: #17727
This moves all calls that shall do deferred work on detecting whether to
start/stop the unit or dependent units after a unit state change to the
end of the function, to make things easier to read.
So far, these calls were spread all over the function, and
conditionalized needlessly on MANAGER_RELOADING(). This is unnecessary,
since the queues are not dispatched while reloading anyway, and
immediately before acting on a queued unit we'll check if the suggested
operation really makes sense.
The only conditionalizaiton we leave in is on checking the new unit
state itself, since we have that in a local variable anyway.
So far StopWhenUnneeded= handling and UpheldBy= handling was already
processed by a queue that is dispatched in a deferred mode of operation
instead of instantly. This changes BoundBy= handling to be processed the
same way.
This should ensure that all *event*-to-job propagation is done directly
from unit_notify(), while all *state*-to-job propagation is done from a
deferred work queue, quite systematically. The work queue is submitted
to by unit_notify() too.
Key really is the difference between event and state: some jobs shall be
queued one-time on events (think: OnFailure= + OnSuccess= and similar),
others shall be queued continuously when a specific state is in effect
(think: UpheldBy=). The latter cases are usually effect of the
combination of states of a few units (e.g. StopWhenUnneeded= checks
wether any of the Wants=/Requires=/… deps are still up before acting),
and hence it makes sense to trigger them to be run after an individual
unit's state changed, but process them on a queue that runs whenever
there's nothing else to do that ensures the decision on them is only
taken after all jobs/queued IO events are dispatched, and things
settled, so that it makes sense to come to a combined conclusion. If
we'd dispatch this work immediately inside of unit_notify() we'd always
act instantly, even though another event from another unit that is
already queued might make the work unnecessary or invalid.
This is mostly a commit to make things philosophically clean. It does
not add features, but it should make corner cases more robust.
Let's not consider a unit unneeded while it is reloading.
Uneeded should be a pretty weak concept: if there's any doubt that
something bit be needed, then assume it is.
This is like a really strong version of Wants=, that keeps starting the
specified unit if it is ever found inactive.
This is an alternative to Restart= inside a unit, acknowledging the fact
that whether to keep restarting the unit is sometimes not a property of
the unit itself but the state of the system.
This implements a part of what #4263 requests. i.e. there's no
distinction between "always" and "opportunistic". We just dumbly
implement "always" and become active whenever we see no job queued for
an inactive unit that is supposed to be upheld.
This is similar to OnFailure= but is activated whenever a unit returns
into inactive state successfully.
I was always afraid of adding this, since it effectively allows building
loops and makes our engine Turing complete, but it pretty much already
was it was just hidden.
Given that we have per-unit ratelimits as well as an event loop global
ratelimit I feel safe to add this finally, given it actually is useful.
Fixes: #13386
This takes inspiration from PropagatesReloadTo=, but propagates
stop jobs instead of restart jobs.
This is defined based on exactly two atoms: UNIT_ATOM_PROPAGATE_STOP +
UNIT_ATOM_RETROACTIVE_STOP_ON_STOP. The former ensures that when the
unit the dependency is originating from is stopped based on user
request, we'll propagate the stop job to the target unit, too. In
addition, when the originating unit suddenly stops from external causes
the stopping is propagated too. Note that this does *not* include the
UNIT_ATOM_CANNOT_BE_ACTIVE_WITHOUT atom (which is used by BoundBy=),
i.e. this dependency is purely about propagating "edges" and not
"levels", i.e. it's about propagating specific events, instead of
continious states.
This is supposed to be useful for dependencies between .mount units and
their backing .device units. So far we either placed a BindsTo= or
Requires= dependency between them. The former gave a very clear binding
of the to units together, however was problematic if users establish
mounnts manually with different block device sources than our
configuration defines, as we there might come to the conclusion that the
backing device was absent and thus we need to umount again what the user
mounted. By combining Requires= with the new StopPropagatedFrom= (i.e.
the inverse PropagateStopTo=) we can get behaviour that matches BindsTo=
in every single atom but one: UNIT_ATOM_CANNOT_BE_ACTIVE_WITHOUT is
absent, and hence the level-triggered logic doesn't apply.
Replaces: #11340
Let's add an implicit reverse dep OnFailureOf=. This is exposed via the
bus to make things more debuggable: you can now ask systemd for which
units a specific unit is the failure handler.
OnFailure= was the only dependency type that had no inverse, this fixes
that.
Now that deps are a bit cheaper, it should be OK to add deps that only
serve debug purposes.
The slice a unit is assigned to is currently a UnitRef reference. Let's
turn it into a proper dependency, to simplify and clean up code a bit.
Now that new dep types are cheaper, deps should generally be preferable
over everything else, if the concept applies.
This brings one major benefit: we often have to iterate through all unit
a slice contains. So far we iterated through all Before= dependencies of
the slice unit to achieve that, filtering out unrelated units, and
taking benefit of the fact that slice units are implicitly ordered
Before= the units they contain. By making Slice= a proper dependency,
and having an accompanying SliceOf= dependency type, this is much
simpler and nicer as we can directly enumerate the units a slice
contains.
The forward dependency is actually called InSlice internally, since we
already used the UNIT_SLICE name as UnitType field. However, since we
don't intend to expose the dependency to users as dep anyway (we already
have the regular Slice D-Bus property for this) this shouldn't matter.
The SliceOf= implicit dependency type (the erverse of Slice=/InSlice=)
is exported over the bus, to make things a bit nicer to debug and
discoverable.
In a later commit we intend to move the slice logic to use proper
dependencies instead of a "UnitRef" object. This preparatory commit
drops direct use of the slice UnitRef object for a static inline
function UNIT_GET_SLICE() that is both easier to grok, and allows us to
easily replace its internal implementation later on.
We recently started making more use of malloc_usable_size() and rely on
it (see the string_erase() story). Given that we don't really support
sytems where malloc_usable_size() cannot be trusted beyond statistics
anyway, let's go fully in and rework GREEDY_REALLOC() on top of it:
instead of passing around and maintaining the currenly allocated size
everywhere, let's just derive it automatically from
malloc_usable_size().
I am mostly after this for the simplicity this brings. It also brings
minor efficiency improvements I guess, but things become so much nicer
to look at if we can avoid these allocation size variables everywhere.
Note that the malloc_usable_size() man page says relying on it wasn't
"good programming practice", but I think it does this for reasons that
don't apply here: the greedy realloc logic specifically doesn't rely on
the returned extra size, beyond the fact that it is equal or larger than
what was requested.
(This commit was supposed to be a quick patch btw, but apparently we use
the greedy realloc stuff quite a bit across the codebase, so this ends
up touching *a*lot* of code.)
Jinja2 inserts an empty line after the first macro body, which I don't know how
to get rid of. Only the first macro causes problems: the other ones don't have
conditional statements at the end and the issue does not occur. As a work-around
I moved ProtectHostname to the end of the first macro.
Output is identical, except for horizontal whitespace and change in position of
ProtectHostname.
We usually call specifier_printf() and then check the validity of
the result. In many cases, validity checkers, e.g. path_is_valid(),
refuse too long strings. This makes specifier_printf() refuse such
long results earlier.
Moreover, unit_full_string() and description field in sysuser now
refuse results longer than LONG_LINE_MAX. config_parse() already
refuses the line longer than LONG_LINE_MAX. Hence, it should be ok
to set the same value as the maximum length of the resolved string.
Let's make sure that our close handler unrefs a connection again that we
are already unreffing a few stack frames up by invalidating the pointer
first, and dropping the ref counter only after that.
Replaces: 39ad3f1c09Fixes: #18025
In most of our codebase when we referenced "ipv4" and "ipv6" on the
right-hand-side of an assignment, we lowercases it (on the
left-hand-side we used CamelCase, and thus "IPv4" and "IPv6"). In
particular all across the networkd codebase the various "per-protocol
booleans" use the lower-case spelling. Hence, let's use lower-case for
SocketBindAllow=/SocketBindDeny= too, just make sure things feel like
they belong together better.
(This work is not included in any released version, hence let's fix this
now, before any fixes in this area would be API breakage)
Follow-up for #17655